Vux Engine Studio
Interactive 2D/3D development sandbox, visual Blueprints, and CV+ runtime.
Pan Blueprint: middle-click or drag empty background. Zoom: wheel or +/- controls. Live Play: WASD + Space (Lift) + Shift (Sprint) + F (Fire).
Incremental Development Phases
A structured progression from core editor shell to advanced 3D rendering and unified scripting, designed for rapid Vux Studio experimentation.
Establishes the foundational browser-based editor shell, scene hierarchy, and entity-component system for rapid iteration.
Scene Graph
Active
Entity System
Ready
Editor UI
Stable
ENGINE TARGET: VS3 INTERNAL
STATUS: [2D/3D SYNC ACTIVE]
Proprietary and confidential development preview. Intended exclusively for authorized Vux Studio team members and core engine developers. Unauthorized access, mirroring, reproduction, or distribution of internal binaries, 3D test assets, or CV+ source specs is strictly prohibited under Studio non-disclosure agreements.
All active experimental modules, 3D transform graphs, and Blueprint node systems are non-final work-in-progress iterations subject to breaking refactoring prior to deployment in VS1 or VS2.